Re: [Crystal-cvs] SF.net SVN: crystal:[38861] CS/trunk/plugins/engine/3d/engine.h

Matthieu Kraus <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
Well, sorting is done, anyway.
Sorting F2B isn't much more expensive than the normal sorting, but can  
help refusing more fragments on the GPU when no depth-only pass is  
performed.

ideally it'd be possible for the RM to pick a default, but that seemed  
a lot more complicated and somewhat unnecessary given the difference  
seems negligible on CPU bound systems (or well, at least on weltall's  
laptop :P).

If actual performance issues pop up on low-end systems feel free to  
revert that change and add a comment explaining why it should only  
perform the very basic sorting (by material and instance).

Zitat von res <[email protected]>:

> On 30.08.2012 19:19, [email protected] wrote:
>> changed default sorting mode from none to front to back
>
> Sorting is supposed to be expensive... So I wonder if that change is a
> good idea?
>
> -f.r.



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