Re: [Crystal-cvs] SF.net SVN: crystal:[38861] CS/trunk/plugins/engine/3d/engine.h
Matthieu Kraus <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
Well, sorting is done, anyway. Sorting F2B isn't much more expensive than the normal sorting, but can help refusing more fragments on the GPU when no depth-only pass is performed. ideally it'd be possible for the RM to pick a default, but that seemed a lot more complicated and somewhat unnecessary given the difference seems negligible on CPU bound systems (or well, at least on weltall's laptop :P). If actual performance issues pop up on low-end systems feel free to revert that change and add a comment explaining why it should only perform the very basic sorting (by material and instance). Zitat von res <[email protected]>: > On 30.08.2012 19:19, [email protected] wrote: >> changed default sorting mode from none to front to back > > Sorting is supposed to be expensive... So I wonder if that change is a > good idea? > > -f.r. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/