Re: Announcement: Alpha release of AresEd!

Weltall <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAAR4zyS5PhJCpKqhmkG=vhLTRiQp6SXjGTHsrvieE==sXQSOXQ@mail.gmail.com>
I'll give the same suggestion i give to all the commercial linux
porters I've dealt with. Avoid ubuntu and derivatives like the plague
when preparing binary builds for linux. They use too much up to date
components and many times heavily modified ones. You can still prepare
them with ubuntu but you'll need to be ready to edit manually system
headers and rebuild packages. (probably including gcc and libc if
using the last versions of ubuntu, but you cannot install those in
replacement of the system ones so it will be a nightmare to handle,
even if feasible) - it's also the reason steam works badly on anything
outside ubuntu or really similar os like archlinux (component wise).
Instead, use debian stable as base os when preparing builds so you'll
be sure that it will run on all systems where it's worth running a
game. It will be easier this way packaging it.
Avoid also gcc 4.7 based os regarding cs as it seems we have a serious
interaction problem between gcc 4.7 sorting std algorithms and crystal
space.
as for the last thing the LD_LIBRARY_PATH should prolly be set to lib/
: LD_LIBRARY:PATH=lib/ in your case

2012/11/10 Jorrit Tyberghein <[email protected]>:
> I made a first attempt for a linux binary. This one is for 64-bit only and
> it was generated on a kubuntu system. Let me know if you have any issues
> with it:
>
> http://www.crystalspace3d.org/downloads/tmp/ares_linux64_0.0.2.tar.gz
>
> And please people! I want feedback. I'd like to make a full release soon so
> tell me what you think.
>
> Greetings,
>
>
> On Fri, Nov 9, 2012 at 5:42 PM, Jorrit Tyberghein
> <[email protected]> wrote:
>>
>> (this is an initial announcement. I'd like the group in crystal-develop to
>> test this before I do the big announcement),
>>
>> Hi all,
>>
>> I'd like to announce the very first release of AresEd. Before getting too
>> excited however I'd like to warn everyone that this is still an alpha
>> release. It is far from a finished product and there are many known (and
>> very likely unknown) bugs. It is also not feature complete.
>>
>> Now what is it? AresEd is a 3D game creation kit based on Crystal Space
>> and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) and
>> 100% free software. With AresEd it will be possible to make full working 3D
>> games without any coding. All from within the AresEd visual editor. AresEd
>> is *not* a modeller however. Before you can use AresEd you still have to use
>> Blender (for example) to make your 3D models. AresEd can import these models
>> and allows the game designer to place them in the world and additionally the
>> game designer can define game logic.
>>
>> Game logic is defined using state machines (the CEL quest concept) and the
>> CEL message system. Objects in the world can be associated to 'entities' and
>> entities can react to messages and in return send out other messages. With
>> associated quests (state machines) you can 'program' the entity to behave
>> different depending on various situations. In future versions of AresEd it
>> will also be possible to attach python scripts to entities for more advanced
>> game logic possibilities but the intention is that as much as possible can
>> be done using the graphical quest editor.
>>
>> As I said earlier, AresEd is not complete. Here is a list of a few major
>> features that are still lacking:
>>
>> There is as of yet no support for sound
>> The actor system is not really powerful yet. For now AresEd is mostly uses
>> for single player/first person view games.
>> The physics actor is not usable right now for real games as it gets stuck
>> and unstable very easily. It is mainly included for demonstrations purposes
>> and it needs a lot more work. Note that the simple collision detection based
>> actor works much better and is suitable for small games. The latest Google
>> Summer of Code brought a new Bullet based physics plugin in Crystal Space
>> and this one includes a nice physics based actor. Next version of AresEd
>> will use that one.
>> Support for the CEL AI system and pathfinding.
>> Here is the list of known issues:
>> http://code.google.com/p/ares/issues/list
>>
>> But other than that it is actually possible to make simple games using
>> AresEd. Included with this release there are five examples. Of these
>> 'mystergame' is the most game-like example. It includes a puzzle that you
>> have to solve before a gate can be fully opened.
>>
>> In addition to AresEd this package also includes a game player called
>> Ares. While you can play your game directly from within AresEd, if you want
>> to distribute your game it will be easier to do that with Ares instead.
>>
>> The Ares project page can be found here: http://code.google.com/p/ares/
>>
>> We have provided the following downloads:
>>
>> Win32 installer:
>> http://www.crystalspace3d.org/downloads/tmp/ares_win32_0.0.2_setup.exe
>> Win32 zip archive:
>> http://www.crystalspace3d.org/downloads/tmp/ares_win32_0.0.2.zip
>> Linux archive: stay tuned... will come soon hopefully.
>>
>>
>> After installation there are two executables: AresEd and Ares. Pressing
>> 'F1' in AresEd will bring up online help.
>>
>> Please let me know if you find any issues (that are not already listed in
>> the list of issues above). Also if you have questions on how to use AresEd
>> then feel free to ask me.
>>
>> I'd like to stress that AresEd is in heavy development. This is an early
>> version and it is likely that a lot will change in the future still.
>>
>> Additionally I'm looking for people who want to help develop on AresEd. I
>> think it is a very interesting project and there is lots of opportunity for
>> other people to help with development.
>>
>> Greetings,
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
>> https://sourceforge.net/donate/index.php?group_id=649
>> Personal page: http://users.telenet.be/jorritTyberghein/
>
>
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>
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