Old static lod system

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAA49VV+qxtExAcj+8Aban9eNtwz02SfCUwVF7b-POYdBwqtA9A@mail.gmail.com>
Hi all, I'm working on a new static lod system in CS that is a bit more
lightweight then the current one which is based on hierarchical meshes and
rather heavy and annoying to use.

If this works well I would like to remove the old system. Is anyone using
that?

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

------------------------------------------------------------------------------
Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS,
MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current
with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft
MVPs and experts. SALE $99.99 this month only -- learn more at:
http://p.sf.net/sfu/learnmore_122412

_______________________________________________
Crystal-develop mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-develop
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.