Development of OpenGL ES renderer support
Mohit Taneja <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKU=POS7oLHKy3CNXfWqeBHFKfWqqw7UQiQOXLD2kcBhs2+6ig@mail.gmail.com> |
Hi, I have been toying around with the idea of having an OpenGL ES renderer support in CS. I am exploring the files in /csplugincommon/opengl/ , I am assuming that most of the work would be done on making sure that there is consistency in initializing the canvas, shader plugin and maintaining the GL_States. But, I wasn't able to fully understand what is going on in the driverdb.cpp. According to my understanding, it tries to figure out the graphics device driver and get some config options of the driver, but I wasn't able to fully understand that where are those options used in CS, and what config options are read from the driver. @jorrit, res: Any ideas regarding this ? Regards, Mohit Taneja ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop