Development of OpenGL ES renderer support

Mohit Taneja <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKU=POS7oLHKy3CNXfWqeBHFKfWqqw7UQiQOXLD2kcBhs2+6ig@mail.gmail.com>
Hi,

I have been toying around with the idea of having an OpenGL ES renderer
support in CS. I am exploring the files in /csplugincommon/opengl/ , I am
assuming that most of the work would be done on making sure that there is
consistency in initializing the canvas, shader plugin and maintaining the
GL_States.

But, I wasn't able to fully understand what is going on in the
driverdb.cpp. According to my understanding, it tries to figure out the
graphics device driver and get some config options of the driver, but I
wasn't able to fully understand that where are those options used in CS,
and what config options are read from the driver.

@jorrit, res: Any ideas regarding this ?

Regards,
Mohit Taneja

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