Re: Development of OpenGL ES renderer support

Mohit Taneja <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKU=PORrZQzYb4Xb2f6KYUJ9WdOUs5mM+LVWQhDqhWRwe+Hrgg@mail.gmail.com>
Hi Res,

Thanks for the explanation regarding the use of config options from the
driverdb file.

Regarding the architecture for the OpenGL ES plugin, do you think it would
make more sense to have the OpenGL ES renderer a part of the existing
OpenGL renderer plugin, and having a function call to switch between the
two modes, or depending upon the platform choosing the mode to work in ?

I guess it would definitely help in maintenance of the code, but any ideas
regarding what could be the issues with the same ?

Regards,
Mohit Taneja

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