Re: Development of OpenGL ES renderer support
Mohit Taneja <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKU=PORrZQzYb4Xb2f6KYUJ9WdOUs5mM+LVWQhDqhWRwe+Hrgg@mail.gmail.com> |
Hi Res, Thanks for the explanation regarding the use of config options from the driverdb file. Regarding the architecture for the OpenGL ES plugin, do you think it would make more sense to have the OpenGL ES renderer a part of the existing OpenGL renderer plugin, and having a function call to switch between the two modes, or depending upon the platform choosing the mode to work in ? I guess it would definitely help in maintenance of the code, but any ideas regarding what could be the issues with the same ? Regards, Mohit Taneja ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop