Re: Development of OpenGL ES renderer support
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, On 10.04.2013 05:44, Mohit Taneja wrote: > Regarding the architecture for the OpenGL ES plugin, do you think it > would make more sense to have the OpenGL ES renderer a part of the > existing OpenGL renderer plugin, and having a function call to switch > between the two modes, or depending upon the platform choosing the mode > to work in ? I would put GLES into a different plugin (binary). That way you can easily switch between GLES and desktop OpenGL (at least at startup time) on platforms that support both and default to GLES on certain platforms. (Note that GLES requires different runtime dependencies – libGLES.so vs libGL.so for desktop GL – making any sort of “dynamic” switching or using the same plugin binary for both somewhat more difficult.) -f.r. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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