Re: Development of OpenGL ES renderer support

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <trinity-20bca480-61e2-40be-8579-446b19684050-1366010905088@3capp-gmx-bs61>
> (Note that GLES requires different runtime dependencies – libGLES.so vs
> libGL.so for desktop GL – making any sort of “dynamic” switching or
> using the same plugin binary for both somewhat more difficult.)

Actually not difficult as such, but there's potential for taking a lot of work.
(Currently, the basic GL functions used are entirely from the standard GL lib, so that's a choice that's made at build/link time.
Every single gl* call would somehow have to be made dynamic.)

-f.r.

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