Re: Development of OpenGL ES renderer support
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <trinity-20bca480-61e2-40be-8579-446b19684050-1366010905088@3capp-gmx-bs61> |
> (Note that GLES requires different runtime dependencies – libGLES.so vs > libGL.so for desktop GL – making any sort of “dynamic” switching or > using the same plugin binary for both somewhat more difficult.) Actually not difficult as such, but there's potential for taking a lot of work. (Currently, the basic GL functions used are entirely from the standard GL lib, so that's a choice that's made at build/link time. Every single gl* call would somehow have to be made dynamic.) -f.r. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop