Development of OpenGL ES renderer support
Mohit Taneja <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKU=POTAsPGdEPxEPuroK1gDeZpDNurWU9ikefPzd=2QGAKh-w@mail.gmail.com> |
> I would put GLES into a different plugin (binary). That way you can > easily switch between GLES and desktop OpenGL (at least at startup time) > on platforms that support both and default to GLES on certain platforms. > > (Note that GLES requires different runtime dependencies – libGLES.so vs > libGL.so for desktop GL – making any sort of “dynamic” switching or > using the same plugin binary for both somewhat more difficult.) > I agree having separate plugins for GL and GL ES would be an easier solution. Would it be possible to use the same codebase to create different plug-ins or libraries. As that would help in percolating fixes done in GL plugin to be also done for GL ES one. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop