Development of OpenGL ES renderer support

Mohit Taneja <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKU=POTAsPGdEPxEPuroK1gDeZpDNurWU9ikefPzd=2QGAKh-w@mail.gmail.com>
> I would put GLES into a different plugin (binary). That way you can
> easily switch between GLES and desktop OpenGL (at least at startup time)
> on platforms that support both and default to GLES on certain platforms.
>
> (Note that GLES requires different runtime dependencies – libGLES.so vs
> libGL.so for desktop GL – making any sort of “dynamic” switching or
> using the same plugin binary for both somewhat more difficult.)
>

I agree having separate plugins for GL and GL ES would be an easier
solution.

Would it be possible to use the same codebase to create different plug-ins
or libraries. As that would help in percolating fixes done in GL plugin to
be also done for GL ES one.

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