Re: [GSoC 2013] Advanced Rendering Techniques - Skin/Hair
Girish Ramesh <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAOsuPn17ujBcRf-NZemc5Fbp5wUH_T-=-Ytma1B6oVAXtNL2kg@mail.gmail.com> |
I'll look into it. It can anyway be part of my project proposal along with the dual scattering model. Of course, if the gurus at crystal space see it as a good project proposal! Cheers, Girish On 21 April 2013 00:01, Alexandru Voicu <[email protected]>wrote: > There were some issues while generating the second lookup texture. I > exported that into a C# project ( > https://sites.google.com/site/voicualexandruteodor/Marschner_1.0.zip?attredirects=0&d=1) to > try and debug easier. I'm not sure but my guess is that there might be > something wrong with the tangents. > I spent around 3 weeks at that time trying to implement and debug that > shader and then had to move on and work on other features. There might be > more examples of Marschner implementations on the web nowadays which you > might find helpful. > > Alex. > > > On Sat, Apr 20, 2013 at 11:15 AM, Girish Ramesh <[email protected]>wrote: > >> Hi Alex, >> >> I am familiar with your code and blog, is it possible to understand what >> when wrong? Maybe I can try to improve the implementation and add the dual >> scattering model as part of the GSoC project this year. Also, the skin >> shader implementations does not seem to be based on actual subsurface >> scattering but actually on approximations. So, i think it might be better >> to have a physically realistic model than just a hack. Thanks for the >> reply. >> >> Regards, >> Giris >> >> >> On 20 April 2013 23:33, Alexandru Voicu <[email protected]>wrote: >> >>> Hi Girish, >>> >>> Although we have a Marschner shader model, we had some issue with it so >>> we defaulted to using Kajiya and Kay shading model which gives decent >>> results and is much faster. You can find more about what is implemented >>> here: http://hairrendering.wordpress.com >>> We also have a SSS shader implementation used for skin based on >>> http://www.gamedev.net/topic/481494-sub-surface-scattering-hack--comments-wanted-/ >>> >>> I haven't worked on CS in a while now, so I am not sure what the >>> priorities of improving these rendering techniques are for the project. >>> >>> Cheers, >>> Alex. >>> >>> >>> On Sat, Apr 20, 2013 at 10:35 AM, Girish Ramesh <[email protected]>wrote: >>> >>>> Hi, >>>> >>>> I am interested in participating in Google summer of code with crystal >>>> space and am interested in developing the physically realistic rendering >>>> techniques for hair and skin. I understand that hair was already handled as >>>> a GSoC project earlier with the implementation of the Marschner model. I >>>> want to upgrade the shader to the dual-scattering model ( >>>> http://www.cemyuksel.com/research/dualscattering/) which handles >>>> multiple scattering in between the hair strands. Another project I would >>>> like to work on is the implementation of a sub-surface scattering skin >>>> shader similar to this ( >>>> http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html) and a >>>> general workflow for skin rendering. I would like to receive some feedback >>>> regarding the 2 ideas and feasibility of them as a possible GSoC project. I >>>> would first like to receive your feedback before I make my GSoC >>>> application. Thank you. >>>> >>>> Regards, >>>> Girish Ramesh >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Precog is a next-generation analytics platform capable of advanced >>>> analytics on semi-structured data. The platform includes APIs for >>>> building >>>> apps and a phenomenal toolset for data science. Developers can use >>>> our toolset for easy data analysis & visualization. Get a free account! >>>> http://www2.precog.com/precogplatform/slashdotnewsletter >>>> _______________________________________________ >>>> Crystal-develop mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/crystal-develop >>>> >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Precog is a next-generation analytics platform capable of advanced >>> analytics on semi-structured data. The platform includes APIs for >>> building >>> apps and a phenomenal toolset for data science. Developers can use >>> our toolset for easy data analysis & visualization. Get a free account! >>> http://www2.precog.com/precogplatform/slashdotnewsletter >>> _______________________________________________ >>> Crystal-develop mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/crystal-develop >>> >>> >> >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Crystal-develop mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-develop >> >> > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Crystal-develop mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-develop > > ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop