GLSL Support with openGL ES
Mohit Taneja <[email protected]> Sun, 21 Apr 2013 22:09:14 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKU=POSSTUzXNiG4CAJ+uHTQD=HWTunc4KrGCurnMj-LyiazLA@mail.gmail.com> |
Hi, I have been trying to figure out how to support GLSL for openGL ES and it seems that GLSL for openGL ES is derived from GL ES 1.10, which is supported by Crystalspace. I am a bit confused as to what would be required to provide support for shaders for GL ES 2.0. It seems if the shader support is pretty much similar then it wouldn't really require a lot of work. Regards, Mohit Taneja ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop