GLSL Support with openGL ES

Mohit Taneja <[email protected]> Sun, 21 Apr 2013 22:09:14 -0400
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKU=POSSTUzXNiG4CAJ+uHTQD=HWTunc4KrGCurnMj-LyiazLA@mail.gmail.com>
Hi,

I have been trying to figure out how to support GLSL for openGL ES and it
seems that GLSL for openGL ES is derived from GL ES 1.10, which is
supported by Crystalspace.

I am a bit confused as to what would be required to provide support for
shaders for GL ES 2.0. It seems if the shader support is pretty much
similar then it wouldn't really require a lot of work.

Regards,
Mohit Taneja

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter

_______________________________________________
Crystal-develop mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-develop