Current Post Processing support
Pedro Arthur <[email protected]> Mon, 22 Apr 2013 12:14:45 -0300
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKN1MR7you0NC4rJoLz3e+N9JO715ehOR8LbCP1q0tkSCtqaRA@mail.gmail.com> |
Hi,
I'm Pedro Arthur, and want to discuss some aspects from the post processing
support for my proposal.
Currently my proposal idea consists of post-processing efects:
- Validate and merge the code (mainly SSDO) from GSOC 2011 branch
'CS/branches/soc2011/globalillum/' as a post effect
- Implement SSAO
- DoF + Bokeh
- Motion Blur
- For each feature implement a demo app + documentation
And also (if time permits):
- Volumetric Lighting
- underwater caustics.
I'm already coding some simple post-process to get familiar with CS, and I
have some points:
Is it enough techniques/work for the GSoC?
The post-processing manager:
When using "postMgr->AddLayersFromFile("/data/posteffects/effect.xml");"
always return true even if the shaders have wrong sintax and not compile,
you get only a black screen without any notification.
Reposting bugs: I reported some bugs necessary to work with the
post-processing already with the patch fix, but it wasn't reviewed nor get
any comment/response. is it common or lack of time from reviewers?
Thanks,
Pedro.
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