Re: [GSoC 2013] Advanced Rendering Techniques - Skin/Hair

Christian Van Brussel <[email protected]> Tue, 23 Apr 2013 17:52:22 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL - TELE
Message-ID <1366732342.29670.8.camel@scylla>
On Mon, 2013-04-22 at 22:06 -0700, Alexandru Voicu wrote:
> Probably a good approach to debug all of this would be to have a hair
> mesh made in blender with normals, binormals and tangents set
> correctly. After we confirm that the shaders look good on this in CS
> we can apply the shaders to the hair mesh and see if there are still
> looking good.

Maybe the Sintel hairs can be OK for that? You can see them in the
'sintel' scene of avatartest. The Blender file is also accessible in
CSAssets/trunk/sintel.


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