Re: [GSoC 2013] Advanced Rendering Techniques - Skin/Hair
Christian Van Brussel <[email protected]> Tue, 23 Apr 2013 17:52:22 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1366732342.29670.8.camel@scylla> |
On Mon, 2013-04-22 at 22:06 -0700, Alexandru Voicu wrote: > Probably a good approach to debug all of this would be to have a hair > mesh made in blender with normals, binormals and tangents set > correctly. After we confirm that the shaders look good on this in CS > we can apply the shaders to the hair mesh and see if there are still > looking good. Maybe the Sintel hairs can be OK for that? You can see them in the 'sintel' scene of avatartest. The Blender file is also accessible in CSAssets/trunk/sintel. ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr