Re: [Crystal-cvs] SF.net SVN: crystal:[39438] CS/trunk/plugins/mesh/terrain/persist/terrain2/ loader.cpp

res <[email protected]> Mon, 01 Jul 2013 17:20:51 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 01.07.2013 16:51, [email protected] wrote:
> Terrain2 loader: Added a check in debug mode for the name uniqueness of cell factories.

This is quite a behaviour difference in debug vs release mode.
And in general it's not good if they behave vastly different, especially
when the behaviour depends on user data...

So I suggest either
(a) if terrain2 still works even with duplicate name, demote the message
to a warning and keep going
or (b) do the check (& message & fail) in release mode as well.

-f.r.

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