Re: [Crystal-cvs] SF.net SVN: crystal:[39438] CS/trunk/plugins/mesh/terrain/persist/terrain2/ loader.cpp
res <[email protected]> Mon, 01 Jul 2013 17:20:51 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 01.07.2013 16:51, [email protected] wrote: > Terrain2 loader: Added a check in debug mode for the name uniqueness of cell factories. This is quite a behaviour difference in debug vs release mode. And in general it's not good if they behave vastly different, especially when the behaviour depends on user data... So I suggest either (a) if terrain2 still works even with duplicate name, demote the message to a warning and keep going or (b) do the check (& message & fail) in release mode as well. -f.r. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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