Re: An update for Stefano about the intersection of planes
Christian Van Brussel <[email protected]> Mon, 01 Jul 2013 18:16:09 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1372695369.27321.72.camel@scylla> |
On Mon, 2013-07-01 at 18:11 +0200, Christian Van Brussel wrote: > It seems also that you are currently using direct OpenGL calls instead > of using iGraphics3D although this should be the case in the end. > Working like that for debugging purpose is probably OK though. I meant that direct OpenGL calls may be OK while you are working at setting up your sphere decomposition, but if you plan to keep them at the end as additional debug features, then it's probably better to use directly iGraphics3D since OpenGL calls would need to be removed at the end. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev