Adding Link Libraries to the Build system
Mohit Taneja <[email protected]> Thu, 4 Jul 2013 10:05:49 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKU=POTOhK__Hyt34xYTj40WVBsb-8mhuw1VR6+oxGkuhVvQvw@mail.gmail.com> |
Hi, After a lot of fun learning (a.k.a banging my head on my desk) with the XWindowing system, EGL and mesa, I believe I am at a good point with the code for the EGL plugin. But before, I could test it with my system, I need some help with linking the mesa libraries for egl and gles2.0 with the build system for Crystalspace3D. I am using the libraries libgles2-mesa and libegl-mesa to test the egl plugin, also I had installed their dev versions to include the header files for the same libraries. I am ust having a little bit of a hard time trying to figure out how to add these libraries to the linker for the build. @Eric : Any suggestions. Also, I have a small question regarding committing code to svn, should I be committing code which is not in a perfect working condition also, or should I only make big chunks of commit of only the working code. As of now, I am following the latter system. Any comments on the same ? Regards, Mohit Taneja ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop