Re: A challenge: deferred lighting and shadows, looking for a programmer

Jorrit Tyberghein <[email protected]> Thu, 18 Jul 2013 13:23:30 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAA49VVLxTDe6UP+V+im3qrYCC6pRvC+-8g-=vkJY5=7X6-cUmg@mail.gmail.com>
- Caching: this is probably one of the most important things to implement.

With caching we mean shadow maps and crop matrices.

Greetings,

-- 
Project Manager of Crystal Space and CEL
(http://www.crystalspace3d.org/<http://www.crystalspace3d.org/main/Main_Page>
)
Project Manager of AresEd (https://code.google.com/p/ares/)
Support: https://www.gittip.com/jorritTyb/

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