Texture in vertex shader
Naman Gupta <[email protected]> Fri, 19 Jul 2013 06:33:23 +0530
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAJ4hSG3Qfc2iLQyVr2vwzqxipmz_8rkqV2n+co-4+OdqGdUGrg@mail.gmail.com> |
Hi, I'm performing texture lookup in vertex shader to displace oceans. I have checked everything, but this heightmap texture is always initialized at to the normal map texture. strange. http://sourceforge.net/p/crystal/code/39493/ Is it because vertex shader couldn't execute "tex2d()"? --Naman ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop