Texture in vertex shader

Naman Gupta <[email protected]> Fri, 19 Jul 2013 06:33:23 +0530
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJ4hSG3Qfc2iLQyVr2vwzqxipmz_8rkqV2n+co-4+OdqGdUGrg@mail.gmail.com>
Hi,

  I'm performing texture lookup in vertex shader to displace oceans.
I have checked everything, but this heightmap texture is always initialized
at to the normal map texture. strange.

  http://sourceforge.net/p/crystal/code/39493/

  Is it because vertex shader couldn't execute "tex2d()"?

--Naman

------------------------------------------------------------------------------
See everything from the browser to the database with AppDynamics
Get end-to-end visibility with application monitoring from AppDynamics
Isolate bottlenecks and diagnose root cause in seconds.
Start your free trial of AppDynamics Pro today!
http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk

_______________________________________________
Crystal-develop mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-develop