Re: Testing on Windows

res <[email protected]> Mon, 5 Aug 2013 14:40:25 +0200 (CEST)
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <trinity-9a2ebe79-c7f4-488e-8005-05e6a18ac823-1375706425751@3capp-gmx-bs24>
> It's been several years since I last had a Windows installation. I
> can't speak with authority for the other developers, but I believe
> that most of them are running Linux. Frank (res) does maintain the
> cs-win32libs package, however, that may be done via virtual machine.

Yeah, I use a virtual machine.

> If all else fails, and if you have Windows installation media, perhaps
> you could test the win32_thread changes in a virtual machine?

Testing in a VM is very likely fine; threading semantics are generally defined by the OS and not the hardware.
(Of course, a VM installation may have scheduling/timing differences compared to a „real“ installation…
but these can just as well occur between different machines with „real“ installations.)
However, I also have a „real“ Windows installation, so I can test stuff for you.

-f.r.

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