Re: Changing iEngine::CreatePortalContainer signature
res <[email protected]> Thu, 09 Jan 2014 22:56:52 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 09.01.2014 17:07, Matthieu Kraus wrote: > Well, it would be an edge case if we had an empty (but valid) bbox for > such meshes located at their position - or well, at least from a > culling point of view, as we could actually test it for visibility > then. However as it stands now it pretty much is invalid, so I'm not > sure what to make out of it. What about skipping culling for meshes returning an invalid (max < min) or empty meshes? They could simply be treated invisible. -f.r. ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
signature.asc
(application/pgp-signature, 246 B)
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