Re: Changing iEngine::CreatePortalContainer signature

res <[email protected]> Thu, 09 Jan 2014 22:56:52 +0100
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 09.01.2014 17:07, Matthieu Kraus wrote:
> Well, it would be an edge case if we had an empty (but valid) bbox for  
> such meshes located at their position - or well, at least from a  
> culling point of view, as we could actually test it for visibility  
> then. However as it stands now it pretty much is invalid, so I'm not  
> sure what to make out of it.

What about skipping culling for meshes returning an invalid (max < min)
or empty meshes? They could simply be treated invisible.

-f.r.

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