Possible lead on why PlaneShift sees DrawPixmap() flipped

Ralph Campbell <[email protected]> Fri, 17 Jan 2014 15:42:11 -0800
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <1390002131.5658.3.camel@host107>
The problem shows up when drawing a iTextureHandle to the full screen.
If I force fullScreen = false just before line 2450 in
plugins/video/render3d/opengl/gl_render3d.cpp, things look OK.
I guess calling glOrtho() does something differently than the
default transform.


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