Possible lead on why PlaneShift sees DrawPixmap() flipped
Ralph Campbell <[email protected]> Fri, 17 Jan 2014 15:42:11 -0800
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <1390002131.5658.3.camel@host107> |
The problem shows up when drawing a iTextureHandle to the full screen. If I force fullScreen = false just before line 2450 in plugins/video/render3d/opengl/gl_render3d.cpp, things look OK. I guess calling glOrtho() does something differently than the default transform. ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk