Re: Status of bullet/physics plugins?

Christian Van Brussel <[email protected]> Tue, 22 Apr 2014 17:02:06 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL
Message-ID <1398178926.15753.22.camel@scylla>
On Mon, 2014-04-21 at 19:22 +0100, Phil Wyett wrote:
> Who is the primary bullet plugin(s) developer?
> 
> This issue of non compilation needs resolving.
> 
I'm somehow the guy that is responsible of the physics plugins.

As in the previous mail I just sent, the Bullet dependency for CS is
"Version: 2.78 minimum, 2.81 or above will not work currently", and
adding support for 2.81 or above is not easy.

It is also to be known that the development of the Bullet 2.x branch has
been stopped in favor of the 3.x branch (aka the GPU branch). That 3.x
branch is still in beta status, but we will need to switch the CS plugin
to that branch one day too.

Maybe the simplest currently would be to check the version of Bullet at
configuration time, and reject it if it is 2.81 or above?



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