Re: CSEditing Issue

Christian Van Brussel <[email protected]> Sat, 24 May 2014 14:07:15 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
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Le 24-05-14 07:23, Soumitra Saxena a =E9crit :
> Now there is one more issue, the default plugin in cseditor (the=20
> particle editor) , I get menus on the left and right , and a grey=20
> screen in the middle. When I click on add emitter , I get a=20
> segmentation fault(core dumped). I just needed to check if it's=20
> working for anyone else.

The particle editor is not yet fully working, and one missing=20
functionality is that you cannot yet create a particle mesh, just edit=20
an existing one.

So, in order to have the particle editor active, you should first load a=20
particle mesh, eg one in CS/data/particles.

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    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
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  <body text="#000000" bgcolor="#FFFFFF">
    <br>
    <div class="moz-cite-prefix">Le 24-05-14 07:23, Soumitra Saxena a
      &eacute;crit&nbsp;:<br>
    </div>
    <blockquote
cite="mid:CA+T=cV2z6kO97oxv08dZQA5ZeNgX1gWAyaBEOOr+d6c-AYvksg@mail.gmail.com"
      type="cite">
      <meta http-equiv="Content-Type" content="text/html;
        charset=ISO-8859-1">
      <div dir="ltr">Now there is one more issue, the default plugin in
        cseditor (the particle editor) , I get menus on the left and
        right , and a grey screen in the middle. When I click on add
        emitter , I get a segmentation fault(core dumped). I just needed
        to check if it's working for anyone else.<br>
      </div>
    </blockquote>
    <br>
    The particle editor is not yet fully working, and one missing
    functionality is that you cannot yet create a particle mesh, just
    edit an existing one.<br>
    <br>
    So, in order to have the particle editor active, you should first
    load a particle mesh, eg one in CS/data/particles.<br>
  </body>
</html>

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