Re: CSEditing Issue
Christian Van Brussel <[email protected]> Sat, 24 May 2014 14:07:15 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
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Le 24-05-14 07:23, Soumitra Saxena a =E9crit :
> Now there is one more issue, the default plugin in cseditor (the=20
> particle editor) , I get menus on the left and right , and a grey=20
> screen in the middle. When I click on add emitter , I get a=20
> segmentation fault(core dumped). I just needed to check if it's=20
> working for anyone else.
The particle editor is not yet fully working, and one missing=20
functionality is that you cannot yet create a particle mesh, just edit=20
an existing one.
So, in order to have the particle editor active, you should first load a=20
particle mesh, eg one in CS/data/particles.
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<body text="#000000" bgcolor="#FFFFFF">
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<div class="moz-cite-prefix">Le 24-05-14 07:23, Soumitra Saxena a
écrit :<br>
</div>
<blockquote
cite="mid:CA+T=cV2z6kO97oxv08dZQA5ZeNgX1gWAyaBEOOr+d6c-AYvksg@mail.gmail.com"
type="cite">
<meta http-equiv="Content-Type" content="text/html;
charset=ISO-8859-1">
<div dir="ltr">Now there is one more issue, the default plugin in
cseditor (the particle editor) , I get menus on the left and
right , and a grey screen in the middle. When I click on add
emitter , I get a segmentation fault(core dumped). I just needed
to check if it's working for anyone else.<br>
</div>
</blockquote>
<br>
The particle editor is not yet fully working, and one missing
functionality is that you cannot yet create a particle mesh, just
edit an existing one.<br>
<br>
So, in order to have the particle editor active, you should first
load a particle mesh, eg one in CS/data/particles.<br>
</body>
</html>
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