CS documentation annotated by Cinmay
[email protected] (www-data) Tue, 25 Apr 2006 20:16:33 +0200 (CEST)
| Newsgroups | gmane.comp.graphics.crystalspace.docs |
|---|---|
| Message-ID | <[email protected]> |
Author: Cinmay
E-Mail:
Topic: Crystal_Space:_4.18.1_Quick_Start
File:
Time: Tue, 25 Apr 2006 (18:16 UTC) (1145988993)
Comment:
A small detail that can save you a lot of time and frustration.
Start drawing the 2D graphics after you start drawing the 3D graphics
/// Start drawing 3D graphics.
if (g3d->BeginDraw(engine->GetBeginDrawFlags() | CSDRAW_3DGRAPHICS))
{
// Draw frame.
// Tell the camera to render into the frame buffer.
view->Draw ();
}
/// Start drawing 2D graphics.
if (g3d->BeginDraw (CSDRAW_2DGRAPHICS))
{
// Make sure invalidated areas get a chance to
// redraw themselves.
aws->Redraw ();
// Draw the current view of the window system to a
// graphics context with a certain alpha value.
aws->Print (g3d, 64);
}
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