Re: [CsMain] A helping hand
Denis Washington <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 02/07/2010 04:16 PM, Mike Gist wrote: > On 7 February 2010 14:40, res <[email protected] <mailto:[email protected]>> wrote: > > > I also wanted to investigate that, especially SDK builds (it is very > > unfortunate that there are no binary SDKs currently, especially on > > Windows where building is not that easy). > > Really? I always kind of thought building on Windows was comparatively > easy ... no scratching together all dependencies (there's a single > package for that), and either open up the VC project and hit it or, in > case of MinGW, 'configure' etc. (what you have to do with about every > other open source project). > I know some projects/dependencies which are a _much_ bigger hassle to > set up ;p > > > Yeah, building on windows is a piece of cake. > We don't have SDK builds because nobody does them, not because it's > difficult :P > For people who just quickly want to try out Crystal Space or run a few demos, building from source is still a pretty high overhead. Even if it is as simple as hell, the compilation time alone might turn a lot of potential Crystal Space users off. This might also be a reason why Ogre3D, with their supplied all-in-one binary SDKs, has such a big following of users. Regards, Denis ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe