Re: [CsMain] 'Features' page of the website
Matthew Lagoe <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
I was thinking a format of something like http://www.mozilla.com/en-US/firefox/3.6b1/releasenotes/ On Fri, Feb 26, 2010 at 11:08 AM, Christian Van Brussel < [email protected]> wrote: > Here are some chosen examples of what other engines have in their > 'features' page: > > Ogre3D: http://www.ogre3d.org/about/features > > - Clean, uncluttered design and full documentation of all engine classes > - Load textures from PNG, JPEG, TGA, BMP or DDS files, including unusual > formats like 1D textures, volumetric textures, cubemaps and compressed > textures (DXT/S3TC) > - Sophisticated skeletal animation support [then some rather common > features] > - Support for skyboxes, skyplanes and skydomes, very easy to use > > Irrlicht engine: http://irrlicht.sourceforge.net/features.html > > - Direct import of Textures: Windows Bitmap (.bmp), Portable Network > Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format > (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx) > - Optimized fast 3D math and container template libraries. > - Unicode support for easy localisation. > - Dynamic lights [bolded] > - Transparent objects [bolded] > > So, yes, I tried being exhaustive, but with a bit of marketing idea. But I > don't think that the current list is as verbose than the examples above. > > Whatever, this list is made from my personal point of view and with my > limited knowledge of CS, so feel free to add or remove what you want. > > > > I suppose it's a matter of what you want to aim for: a truly exhaustive > > list, or a "marketing" list? > > For the latter, it's probably better to focus on features that are not > > that mundane or expected (e.g. TGA, PNG, JPG ... image loading is > > somewhat mundane; dynamic lighting is expected; the "Node-based system > > for combination of shaders" is probably somewhat more unusual). Of > > course, the "expected"/"mundane" feature set differs between people... > > looking at what other engines advertise might give an idea about that. > > > > Some "features" seem to be more like implementation details (shader > > caching, binary XML), so not sure to what extent they should be > > mentioned at all. > > > > Having an exhaustive list may nevertheless be useful, if only as a > > target for links in the kind of "see all rendering features". > > > > -f.r. > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe