Re: [CsMain] 'Features' page of the website
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
I agree with this. Also I would like a feature list with more small pictures and examples. A bit like I made the 1.4 release page some time ago: http://www.crystalspace3d.org/main/Release_1.4 Greetings, On Tue, Mar 2, 2010 at 4:02 AM, Eric Sunshine <[email protected]>wrote: > "Less is more." At least for the new user visiting the CS site with the > idea of evaluating the project, it probably would be wise not to > overwhelm. For this first glance, better for the list to be short, > direct, and simply worded. > > When the visitor is ready to learn more, the hierarchical arrangement of > features comes into play: There should be some way for the reader to > drill-down into features of interest, whether via "accordion" sections, > detail pages, etc. > > -- ES > > > On 2/26/2010 2:08 PM, Christian Van Brussel wrote: > > Here are some chosen examples of what other engines have in their > > 'features' page: > > > > Ogre3D: http://www.ogre3d.org/about/features > > > > - Clean, uncluttered design and full documentation of all engine classes > > - Load textures from PNG, JPEG, TGA, BMP or DDS files, including unusual > > formats like 1D textures, volumetric textures, cubemaps and compressed > > textures (DXT/S3TC) > > - Sophisticated skeletal animation support [then some rather common > features] > > - Support for skyboxes, skyplanes and skydomes, very easy to use > > > > Irrlicht engine: http://irrlicht.sourceforge.net/features.html > > > > - Direct import of Textures: Windows Bitmap (.bmp), Portable Network > > Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format > > (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx) > > - Optimized fast 3D math and container template libraries. > > - Unicode support for easy localisation. > > - Dynamic lights [bolded] > > - Transparent objects [bolded] > > > > So, yes, I tried being exhaustive, but with a bit of marketing idea. But > I > > don't think that the current list is as verbose than the examples above. > > > > Whatever, this list is made from my personal point of view and with my > > limited knowledge of CS, so feel free to add or remove what you want. > > > > > >> I suppose it's a matter of what you want to aim for: a truly exhaustive > >> list, or a "marketing" list? > >> For the latter, it's probably better to focus on features that are not > >> that mundane or expected (e.g. TGA, PNG, JPG ... image loading is > >> somewhat mundane; dynamic lighting is expected; the "Node-based system > >> for combination of shaders" is probably somewhat more unusual). Of > >> course, the "expected"/"mundane" feature set differs between people... > >> looking at what other engines advertise might give an idea about that. > >> > >> Some "features" seem to be more like implementation details (shader > >> caching, binary XML), so not sure to what extent they should be > >> mentioned at all. > >> > >> Having an exhaustive list may nevertheless be useful, if only as a > >> target for links in the kind of "see all rendering features". > >> > >> -f.r. > > > > > > > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe