Re: [CsMain] GSoC 2010

"Christian Van Brussel" <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
> BTW, if you have any ideas on improvements on animesh or CS in general
> that you think would be neat, but you won't be able to spare the time
> (doesn't everyone have that kind of ideas? ;), feel free to add that to
> the "SoC ideas" page:

I added too some comments on the Preliminary/GSOC Ideas pages.

There is another topic on which I'm wondering what is the actual situation
of CS: advanced lighting. Are the work done in the previous GSOCs about
radiosity going to be integrated in CS? What are the possibilities about
reading the global illumination from a HDRI file/light probes (see
http://www.debevec.org/Probes/)? What is the status of the tone
mapping/eye adaptation? And the deferred lighting? What about the
technology from the Cry Engine 3 for real-time estimation of the global
illumination (see
http://www.crytek.com/fileadmin/user_upload/inside/presentations/2010_I3D/20100301_lpv.pdf).

Is it worth proposing a GSOC on one of these topics?



------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[email protected]?subject=unsubscribe
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.