Re: [CsMain] GSoC 2010
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 11.03.2010 18:49, Christian Van Brussel wrote: > Valve's Source Engine can use sort of HDR textures for storing the light > maps and cube (ie environment) maps pre-computed by the radiosity > solver. Generating light probes is quite a different issue. But yes, having such light probes would be really nice, although they get mostly useful when proper GI is used for them. -f.r. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
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