Re: [CsMain] GSoC 2010

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
On 11.03.2010 18:49, Christian Van Brussel wrote:
> Valve's Source Engine can use sort of HDR textures for storing the light
> maps and cube (ie environment) maps pre-computed by the radiosity
> solver. 

Generating light probes is quite a different issue. But yes, having such
light probes would be really nice, although they get mostly useful when
proper GI is used for them.

-f.r.

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