[CsMain] GSoC application
Leonardo Rodrigo Domingues <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hi My name is Leonardo Domingues, and I intent on applying for the GSoC project this year. After reviewing you list of ideas, I got interested in working with the path-finding and navigation mesh creation parts of CEL. Here is a draft of my application: " About Me I am a graduate student (graduated in Computer Engineering back in 2008) currently working on my M.S. in Computer Science at Universidade Estadual de Campinas (UNICAMP), Brazil. For some time now, I have been interested in Game Development, specially Game AI, Computer Graphics and Physics Systems. My M.S. project involves using machine learning techniques to train autonomous drivers for racing games. Most of my college assignments were made in C++, so I have some experience with the language. Also, for the coding parts in my M.S. project, I have been using C++. As for Python, I also used it during a few assignments, one of which was utilizing the Python Maya package. In this project, Python was used as a scripting language for Autodesk Maya, and I created a small physics demo with falling and colliding spheres. I have played around with some basic DirectX programming, animated some sprites using Microsoft XNA, and I am learning the basics of the Unreal Development Kit (currently building a level with it). For this summer, I will only have to work on my M.S. project, but that shouldn’t take much time. However, I will still be having classes in June, so time will be a little scarcer during that month. Having said that, if I get accepted I’ll make sure I don’t get behind schedule. The Project - Integrate the Recast toolset into CEL, so navigation meshes can be generated automatically from the maps. This would involve converting map structure into one that Recast can work with, exposing the Recast API through CEL and defining how to store the navigation meshes. - Integrate the Detour toolkit into CEL, in order to replace the default A* path-finding algorithm with a more robust version. - Create a demo application showing the creation of navigation meshes from maps, as well as the use of those meshes in path-finding. - Continue the work on steering behaviors (if there is enough time). " I am still going through the code of both CEL and Recast & Detour, so I can't give any details about how I plan on implementing the proposed features at this time. I plan on updating this application after I review the codes. Any ideas about features you would like to see and comments about the application would be much appreciated. Leonardo ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe