Re: [CsMain] GSoC Application
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, I'm sorry, but there seems to be little in your proposal that is actually not already in CS. We already have a flexible shader system, shaders can be written in NVIDIA's Cg, and it is already possible to write + use a shader for various effects without having to write a single line of C++. -f.r. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
signature.asc
(application/pgp-signature, 262 B)
-----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAku0t6oACgkQNCTzcE/07ezNgACgv85+I/YPUQcq5EPXI86Tf2YK acMAn3gGPJAgXT2i5uHDhrk5GoUkJvwd =CG1K -----END PGP SIGNATURE-----