[CsMain] Mac OS X
Eduardo Poyart <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hello, I'd like to help make CS work on Mac OS X again, and there are a few issues: - I have OS X 10.6, and the current head revision fails to build for me. I made it build if I change the SDK we're using from 10.4u to 10.5. OSX 10.6 introduced many changes to the system, deprecating many things. I suspect that's what broke it. I don't know if it builds for someone that has 10.5. If it does, it was some change introduced with 10.6. If not, head revision is broken for OS X in general. - Architectures have to match between libraries. Specifically, you can't build zlib for x86-64 and CS for i386. The trouble is: starting with 10.6, GCC defaults to x86-64. So people building zlib with default values will have problems building CS with default values. The error is subtle: configure simply reports zlib is not detected. Based on the above, I propose two steps: - Update our OSX requirements from 10.4 to 10.5 - or at least make it default to 10.5 and let people specify 10.4 if they know what they're doing; - Similarly, change the default architecture to x86-64 to match modern OSX's default architecture. Ideas? Cheers Eduardo ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe