Re: [CsMain] GSoC application
Leonardo Rodrigo Domingues <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
I have submitted a first version of my application to the GSoC system. Any kind of input would be appreciated. On Sat, Apr 3, 2010 at 8:43 PM, Leonardo Rodrigo Domingues < [email protected]> wrote: > I've modified my application to reflect what has been discussed so far. > Here is it. > > > On Fri, Apr 2, 2010 at 3:52 AM, Christian Van Brussel < > [email protected]> wrote: > >> > Hierarchical pathfinding seem to be a good solution for handling big >> maps. >> > >> > In the case of online calculation of the nav mesh, the whole map would >> > have >> > to be processed prior to any pathfinding, right? Since we would need the >> > weights for the edges of the high level graph (which would be the cost >> of >> > the shortest path connecting the two portals represented by the vertices >> > of >> > each edge) and the portal positions. >> >> That's true, it will need to load the whole world. That will be hard to >> build such structure online, so an offline generation is probably better, >> at least to begin with (and optimizations/online generation can still be >> added later). >> >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: mailto:[email protected] >> ?subject=unsubscribe >> > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe