Re: [CsMain] Reflectivity of a surface
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 18.06.2010 15:25, Christian Van Brussel wrote: > affect the light bumped at the same angle, and the normal map would > affect the normal of the surface? The normal map is commonly a much higher resolution than what the lightmap is sampled at, hence not very useful during lightmap generation. (In fact you do it the other way round: basically, you generate multiple LMs for light from different directions and mix these in realtime, weights based on the NM normal.) -f.r. ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
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