Re: [CsMain] Reflectivity of a surface
Eduardo Poyart <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
It was mentioned that the engine uses the diffuse texture to modulate light and give the impression of more or less light being reflected by a surface. Can't Mohit's tool do the same? In other words, it could read the texture and use it as the answer to his question of what percentage of photons are reflected from a surface. Eduardo On Fri, Jun 18, 2010 at 7:36 AM, Scott Johnson <[email protected]> wrote: > Well, my thinking is that we're facing a problem where shaders in > interactive rendering are designed to assign a single pixel color, whereas > "shaders" in raytracing also have the responsibility of representing the > distribution of light from any surface. So, they're kind of the same, but > achieved in different ways. > > Now, that said, I think lighter2 is separate, and could be used *only* in > the raytracing context, since its being used to generate maps offline. My > thinking is that we should be using the most physically realistic method > possible, which would be to specify the full BRDF for each surface. Now, > probably we should provide some basic BRDFs for folks who don't want to > generate a unique one and just want to use, say, the Ward model. > > I'm not sure this is overly complex, but it might be outside the scope of > the SoC project. > > -Scott > -----Original Message----- > From: res <[email protected]> > Date: Fri, 18 Jun 2010 16:10:35 > To: <[email protected]> > Subject: Re: [CsMain] Reflectivity of a surface > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe