Re: [CsMain] [gsoc-2011] Cascading Light Propagation Volumes
Andrei-Teodor RADU <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
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| Message-ID | <E2A0615E8E9C5341B500871BADDF66F9B09A76@AMSPRD0102MB049.eurprd01.prod.exchangelabs.com> |
Hi Christian, I'm familiar with SSDO for some time (someone on this list showed me that paper when I proposed SSAO last year). What I suggested is a slightly 'rounder' solution to the GI problem, as it covers a greater range of phenomena(like area lights or glossy reflections). Plus, the two techniques are somewhat complementary(SSAO/SSDO deal with high frequency illumination, while LPV work well with lower frequency lighting conditions). CryEngine, for example uses SSAO _and_ LPV. And from the tests I've seen(though not necessarily relevant to CS), LPV is faster than adding one bounce indirect illumination to SSDO. Thanks a lot for the insight. Andrei ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe