Re: [CsMain] GSoC project: approx GI in image space

Santiago Sanchez <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>

Christian Van Brussel wrote:
> 
> You can probably start to decompose this job in sub-tasks, try to setup
> a timeline and submit it as a GSOC proposal.
> 

I sent an application draft.
I have the feeling I could finish the project in less time, so I have a few
ideas to extend it, like adding antialiasing (using an edge-detection shader
like in  http://http.developer.nvidia.com/GPUGems3/gpugems3_ch19.html this
article ),  http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html
variance shadow maps , or HDR to the deferred renderer.

Let me know what you think.

http://old.nabble.com/file/p31306493/gsoc2011application_SSDO.pdf
gsoc2011application_SSDO.pdf 
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