Re: [CsMain] GSoC project: approx GI in image space

"Christian Van Brussel" <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
One problem I find in your current proposition is that the different steps
needed to achieve SSDO are not really detailed, so it's quite hard to
evaluate the feasability of the task. Could you try to split the job in
sub-tasks, explain a bit what would be needed concretely for each of them
at the CS level, and allocate a specific timeline to it?

For optional tasks, antialiasing or HDR would be great, but variance
shadow maps seem a bit complex to be implemented rapidly, don't you think?



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