[CsMain] [GSoC] Support for GLSL shaders
Tomasz Wesołowski <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hello, everyone! Please let me introduce myself: My name is Tomasz Wesołowski and I'm a fourth-year computer science student from Poland. I'm on master-level studies right now; for my first-level (engineer's) degree, which I have completed this year, I've designed developed an OpenVG-based 2D visualisation framework. You might happen to know me from StackOverflow<http://stackoverflow.com/users/399317/kos> . Last year I've attended GSoC 2010 at Eclipse CDT, where I've extended the C/C++ editor and refactoring. However, I'm also a game development enthusiast, so for this year I decided to take a more gamedev-oriented approach and apply to Crystal Space. It happens that I'm proficient in C++ and I have some practice with OpenGL (up to 3.3), so one of project proposals from your Ideas page caught my attention instantly - namely introducing support for the GLSL shading language. I must admit that I haven't worked with Crystal Space before. Nevertheless, it's not my first time diving into a new codebase and I'd use the community bonding period to get to know both the team behind CS3D (you! :)), and the codebase itself. If you want to know anything more about me, please ask! :) I hope that I can be accepted and we'll spend some great time working together on Crystal Space. Best regards, -- Tomasz ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe