[CsMain] CEL Paths
Yuan Kang <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone, I just downloaded and compiled CS (and also installed it) and CEL from the repositories (on Ubuntu 10.04, Linux 2.6.32-24-generic on x86_64). Once I set the right paths, the CS tests were generally working fine, but when I tried walktut for CEL, I get this message: WARNING: could not load plugin ‘crystalspace.window.x.extf86vm’ crystalspace.canvas.glx2d: Opening GLX2D ATTENTION: default value of option force_s3tc_enable overridden by environment. Creating Context Video driver GL/X version (direct renderer) Visual ID: 0x0000000000000021, 24bit TrueColor R8:G8:B8:A8, level 0, double buffered crystalspace.canvas.openglcommon.driverdb: Applied: Intel DRI: Disable texture compression crystalspace.canvas.openglcommon: OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 (vendor: Tungsten Graphics, Inc) version 2.1 Mesa 7.7.1 Using windowed mode at resolution 1024x768. Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 Multisample: disabled crystalspace.graphics3d.opengl: Using VBO with 64 MB of VBO memory crystalspace.maploader.parse.settings: The ‘clearzbuf’ attribute is deprecated! [node: world,settings,clearzbuf] The ‘clearscreen’ attribute is deprecated! [node: world,settings,clearscreen] crystalspace.graphics3d.shader.fixed: Multitexture units: whopping 8 ALERT: cel.pfobject.mesh.loadmeshfactory: Error loading mesh object factory or library '/cellib/objects/cally.cal3d'! cel.pfobject.mesh.loadmeshfactory: Error loading mesh object factory or library '/cellib/objects/cally.cal3d'! ALERT: Seminar Test: Error loading model! Seminar Test: Error loading model! ALERT: Seminar Test: Couldn't create player! Seminar Test: Couldn't create player! crystalspace.pluginmgr.loadplugin: could not load plugin ‘crystalspace.mesh.loader.factory.sprite.cal3d’ ALERT: crystalspace.maploader.parse.meshfact: Error loading plugin ‘crystalspace.mesh.loader.factory.sprite.cal3d’! [node: library,meshfact(name=test),plugin] crystalspace.maploader.parse.meshfact: Error loading plugin ‘crystalspace.mesh.loader.factory.sprite.cal3d’! crystalspace.maploader.parse.meshfact: [node: library,meshfact(name=test),plugin] Note that I changed the error message to display the path and filename together for the mesh. Now I know that that can't be the real path, since I can't find the cellib directory anywhere. So where does meshfact actually look for files? I think the path is correct because it's working for walktut_entities and walktut_world, until I change their names or the path. Are there any other paths I need to set? Because it seems like the problem (also for the other binaries) is that the plugins aren't getting loaded. What else am I overlooking? Thanks, Yuan ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe