Re: [CsMain] Modifying meshes in Crystal Space

Christian Van Brussel <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Organization UCL - TELE
Message-ID <1313064737.2157.543.camel@scylla>
On Wed, 2011-08-10 at 12:54 -0400, Ulf the Moose wrote:

> I've heard gossip that there is/may be support for shape keys/morph
> targets (I forget the exact term). This requires defining the changes
> to the mesh in the modeling app, not in CS.

The main missing feature of animeshes are morph animations, you still
have to animate them manually. This feature is quite high on the todo
list.

For meshes with morph animations only (without skeleton animations),
this is still possible to use the iGenMeshAnimationControl in
plugins/mesh/genmesh/anim.




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