[CsMain] Random topic for discussion (I don't mind if this gets thrown out; just want to toss it up)
Austin Bonander <[email protected]> Sun, 12 Aug 2012 06:21:48 -0700
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CAKeFHEp-vMmgTcjnu4h4oiaZAY_TkvEgYnetes6zF8ss2gehTQ@mail.gmail.com> |
Since Crystal Space natively works with and can manipulate portals, and, most importantly, allows them within the same sector and to be created at runtime, Has anyone else realized that Crystal Space could easily be used to create a clone of the game, *Portal*? I'm not knocking the (paid) developers at Valve, who spent a lot of valuable time making portals possible and efficient in the Source engine, and then designing two games around them. I'm just saying that it's pretty awesome to think that volunteer devs working on their own time created the exact same mechanic, just for a different purpose. I'm not just throwing this up in the air; I'm also looking to see if there's a reason that this is *not* possible with Crystal Space. I've played through both *Portal* games with the developer commentary on, and they talked a *lot* about the challenges of using portals, especially about making them work properly even though they're essentially rendering two (or three) different views at once. And I guess I'm really just bringing up Crystal Space's ability to create portals at runtime, just with the game of the same name as context, and wondering how... *evolved* that part of the engine is at this point in time, if something like that is actually possible. It'd make an interesting game mechanic, and not just for the reason of creating a *Portal* clone. -Austin Bonander ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe