[CsMain] io_scene_cs : how to work around lack of Blender modifiers support ?
Vincent Knecht <[email protected]> Fri, 17 Aug 2012 16:42:19 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CAGsPR3gjOK9ykW=R6FaFEySwmZDhimY_UPEjc02wgkQQXFoD5g@mail.gmail.com> |
Hi, I've begun using Blender modifiers (array, mostly) and wonder how one should deal with them, since io_scene_cs Blender exporter doesn't support them. As far as I could see, when exporting a "non-applied" modifier, only the 1st/reference object is visible. One has to apply all modifiers to get a complete scene. But then, editing all array-ed object at once is not possible anymore. So what's the most practical way to deal with them ? Something like putting the original object + modifier in another layer, copying it in main layer and applying it only in that first layer, later deleting the applied object and replacing it with newly moded one ? Speaking of layers, the manual doesn't mention them. iirc b2cs used to export only the first one, or perhaps only the selected ones ? How does io_scene_cs process them ? ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe