Re: [CsMain] Linking portals at runtime
Mat Sutcliffe <[email protected]> Sat, 18 Aug 2012 20:51:27 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CACE5BzJH5BhBb7pZh4LgwfJNsMR41TZ2+CEuYn0YtWGO3NE9rA@mail.gmail.com> |
On 18 August 2012 19:20, Dominik Seifert <[email protected]> wrote: > Portals need an indicator as to whether they may be traversed at all. I > can imagine that portals can also be used for screens that show live camera > feed from some other part of the game (like you see it a lot in Deus Ex and > many other games). > This could also be done without portals, by rendering to a texture. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe