Re: [CsMain] io_scene_cs : how to work around lack of Blender modifiers support ? -- bug with Alt+d and factory reuse ?
Vincent Knecht <[email protected]> Sun, 19 Aug 2012 22:56:55 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CAGsPR3i9_k-SWbPmHfPSGuBcd-5reBszXuSBAqgkmAS1rxLRLg@mail.gmail.com> |
2012/8/19 sueastside <[email protected]> > shift+D duplicates EVERYTHING, so object, mesh and materials and so > on(basically creating a complete new hierarchy, great for making variations > of meshes not so for instancing). > > alt+D just duplicates the object (so all of them link to the same mesh), > this is the one you want for basic object level instancing > (for more advanced instancing use group linking) > Since previous mails I've tried Alt+d but it doesn't seem to help in sharing factories. Blender "object data" panel for different duplicates show the same name as expected, but in fact they're all using a distinct file/factory. Comparing these files, only the factory name differs (same as mesh object). Bug ? I'm using Blender 2.63 (r46461), io_scene_cs previous to r38751. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe