Re: [CsMain] First alpha release of AresEd, feedback and help wanted!
Jorrit Tyberghein <[email protected]> Mon, 12 Nov 2012 09:15:21 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.general |
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| Message-ID | <CAA49VVJgjPaVN5V=fLBHsAWXVUxrCUXbw-euTFckqTX3=cgxpA__4678.51744401759$1352708172$gmane$org@mail.gmail.com> |
In addition to the links above you can now also download the AresEd binaries from: http://code.google.com/p/ares/ Greetings, On Mon, Nov 12, 2012 at 8:50 AM, Jorrit Tyberghein < [email protected]> wrote: > Hi all, > > I'd like to announce the very first release of AresEd. Before getting too > excited however I'd like to warn everyone that this is still an alpha > release. It is far from a finished product and there are many known (and > very likely unknown) bugs. It is also not feature complete. > > Now what is it? AresEd is a 3D game creation kit based on Crystal Space > and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) > and 100% free software. With AresEd it will be possible to make full > working 3D games without any coding. All from within the AresEd visual > editor. AresEd is *not* a modeller however. Before you can use AresEd you > still have to use Blender (for example) to make your 3D models. AresEd can > import these models and allows the game designer to place them in the world > and additionally the game designer can define game logic. > > Game logic is defined using state machines (the CEL quest concept) and the > CEL message system. Objects in the world can be associated to 'entities' > and entities can react to messages and in return send out other messages. > With associated quests (state machines) you can 'program' the entity to > behave different depending on various situations. In future versions of > AresEd it will also be possible to attach python scripts to entities for > more advanced game logic possibilities but the intention is that as much as > possible can be done using the graphical quest editor. > > As I said earlier, AresEd is not complete. Here is a list of a few major > features that are still lacking: > > - There is as of yet no support for sound > - The actor system is not really powerful yet. For now AresEd is > mostly uses for single player/first person view games. > - The physics actor is not usable right now for real games as it gets > stuck and unstable very easily. It is mainly included for demonstrations > purposes and it needs a lot more work. Note that the simple collision > detection based actor works much better and is suitable for small games. > The latest Google Summer of Code brought a new Bullet based physics plugin > in Crystal Space and this one includes a nice physics based actor. Next > version of AresEd will use that one. > - Support for the CEL AI system and pathfinding. > - Here is the list of known issues: > http://code.google.com/p/ares/issues/list > > But other than that it is actually possible to make simple games using > AresEd. Included with this release there are five examples. Of these > 'mysterygame' is the most game-like example. It includes a puzzle that you > have to solve before a gate can be fully opened. > > In addition to AresEd this package also includes a game player called > Ares. While you can play your game directly from within AresEd, if you want > to distribute your game it will be easier to do that with Ares instead. > > The Ares project page can be found here: http://code.google.com/p/ares/ > > We have provided the following downloads: > > - Win32 installer: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe > - Win32 zip archive: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip > - Linux 64-bit archive (made on kubuntu): > http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz > > The linux binary is temporary. It was built on a 64-bit kubuntu and as > such might not be usable on other distributions. In the near future we will > provide more compatible binaries. In the mean time it might be easier to > compile Ares from Source. You can find instructions on how to Build Ares > here: http://code.google.com/p/ares/wiki/AresBuilding > > > After installation there are two executables: AresEd and Ares. Pressing > 'F1' in AresEd will bring up online help. > > Please let me know if you find any issues (that are not already listed in > the list of issues above). Also if you have questions on how to use AresEd > then feel free to ask me. > > I'd like to stress that AresEd is in heavy development. This is an early > version and it is likely that a lot will change in the future still. > > Additionally I'm looking for people who want to help develop on AresEd. I > think it is a very interesting project and there is lots of opportunity for > other people to help with development. > > Greetings, > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > Personal page: http://users.telenet.be/jorritTyberghein/ > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe