Re: [CsMain] First alpha release of AresEd, feedback and help wanted!

Pascal Tempier <[email protected]> Tue, 13 Nov 2012 11:33:50 +0100
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
Hi everyone

i might give it a try this week :)

On 12/11/2012 08:50, Jorrit Tyberghein wrote:
> Hi all,
>
> I'd like to announce the very first release of AresEd. Before getting 
> too excited however I'd like to warn everyone that this is still an 
> alpha release. It is far from a finished product and there are many 
> known (and very likely unknown) bugs. It is also not feature complete.
>
> Now what is it? AresEd is a 3D game creation kit based on Crystal 
> Space and CEL (http://www.crystalspace3d.org 
> <http://www.crystalspace3d.org/>). It is Open Source (MIT license) and 
> 100% free software. With AresEd it will be possible to make full 
> working 3D games without any coding. All from within the AresEd visual 
> editor. AresEd is *not* a modeller however. Before you can use AresEd 
> you still have to use Blender (for example) to make your 3D models. 
> AresEd can import these models and allows the game designer to place 
> them in the world and additionally the game designer can define game 
> logic.
>
> Game logic is defined using state machines (the CEL quest concept) and 
> the CEL message system. Objects in the world can be associated to 
> 'entities' and entities can react to messages and in return send out 
> other messages. With associated quests (state machines) you can 
> 'program' the entity to behave different depending on various 
> situations. In future versions of AresEd it will also be possible to 
> attach python scripts to entities for more advanced game logic 
> possibilities but the intention is that as much as possible can be 
> done using the graphical quest editor.
>
> As I said earlier, AresEd is not complete. Here is a list of a few 
> major features that are still lacking:
>
>   * There is as of yet no support for sound
>   * The actor system is not really powerful yet. For now AresEd is
>     mostly uses for single player/first person view games.
>   * The physics actor is not usable right now for real games as it
>     gets stuck and unstable very easily. It is mainly included for
>     demonstrations purposes and it needs a lot more work. Note that
>     the simple collision detection based actor works much better and
>     is suitable for small games. The latest Google Summer of Code
>     brought a new Bullet based physics plugin in Crystal Space and
>     this one includes a nice physics based actor. Next version of
>     AresEd will use that one.
>   * Support for the CEL AI system and pathfinding.
>   * Here is the list of known issues:
>     http://code.google.com/p/ares/issues/list
>
> But other than that it is actually possible to make simple games using 
> AresEd. Included with this release there are five examples. Of these 
> 'mysterygame' is the most game-like example. It includes a puzzle that 
> you have to solve before a gate can be fully opened.
>
> In addition to AresEd this package also includes a game player called 
> Ares. While you can play your game directly from within AresEd, if you 
> want to distribute your game it will be easier to do that with Ares 
> instead.
>
> The Ares project page can be found here: http://code.google.com/p/ares/
>
> We have provided the following downloads:
>
>   * Win32 installer:
>     http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe
>   * Win32 zip archive:
>     http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip
>   * Linux 64-bit archive (made on kubuntu):
>     http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz
>
> The linux binary is temporary. It was built on a 64-bit kubuntu and as 
> such might not be usable on other distributions. In the near future we 
> will provide more compatible binaries. In the mean time it might be 
> easier to compile Ares from Source. You can find instructions on how 
> to Build Ares here: http://code.google.com/p/ares/wiki/AresBuilding
>
>
> After installation there are two executables: AresEd and Ares. 
> Pressing 'F1' in AresEd will bring up online help.
>
> Please let me know if you find any issues (that are not already listed 
> in the list of issues above). Also if you have questions on how to use 
> AresEd then feel free to ask me.
>
> I'd like to stress that AresEd is in heavy development. This is an 
> early version and it is likely that a lot will change in the future still.
>
> Additionally I'm looking for people who want to help develop on 
> AresEd. I think it is a very interesting project and there is lots of 
> opportunity for other people to help with development.
>
> Greetings,
>
> -- 
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at 
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>
>
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