Re: [CsMain] First alpha release of AresEd, feedback and help wanted!
Pascal Tempier <[email protected]> Tue, 13 Nov 2012 11:33:50 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone i might give it a try this week :) On 12/11/2012 08:50, Jorrit Tyberghein wrote: > Hi all, > > I'd like to announce the very first release of AresEd. Before getting > too excited however I'd like to warn everyone that this is still an > alpha release. It is far from a finished product and there are many > known (and very likely unknown) bugs. It is also not feature complete. > > Now what is it? AresEd is a 3D game creation kit based on Crystal > Space and CEL (http://www.crystalspace3d.org > <http://www.crystalspace3d.org/>). It is Open Source (MIT license) and > 100% free software. With AresEd it will be possible to make full > working 3D games without any coding. All from within the AresEd visual > editor. AresEd is *not* a modeller however. Before you can use AresEd > you still have to use Blender (for example) to make your 3D models. > AresEd can import these models and allows the game designer to place > them in the world and additionally the game designer can define game > logic. > > Game logic is defined using state machines (the CEL quest concept) and > the CEL message system. Objects in the world can be associated to > 'entities' and entities can react to messages and in return send out > other messages. With associated quests (state machines) you can > 'program' the entity to behave different depending on various > situations. In future versions of AresEd it will also be possible to > attach python scripts to entities for more advanced game logic > possibilities but the intention is that as much as possible can be > done using the graphical quest editor. > > As I said earlier, AresEd is not complete. Here is a list of a few > major features that are still lacking: > > * There is as of yet no support for sound > * The actor system is not really powerful yet. For now AresEd is > mostly uses for single player/first person view games. > * The physics actor is not usable right now for real games as it > gets stuck and unstable very easily. It is mainly included for > demonstrations purposes and it needs a lot more work. Note that > the simple collision detection based actor works much better and > is suitable for small games. The latest Google Summer of Code > brought a new Bullet based physics plugin in Crystal Space and > this one includes a nice physics based actor. Next version of > AresEd will use that one. > * Support for the CEL AI system and pathfinding. > * Here is the list of known issues: > http://code.google.com/p/ares/issues/list > > But other than that it is actually possible to make simple games using > AresEd. Included with this release there are five examples. Of these > 'mysterygame' is the most game-like example. It includes a puzzle that > you have to solve before a gate can be fully opened. > > In addition to AresEd this package also includes a game player called > Ares. While you can play your game directly from within AresEd, if you > want to distribute your game it will be easier to do that with Ares > instead. > > The Ares project page can be found here: http://code.google.com/p/ares/ > > We have provided the following downloads: > > * Win32 installer: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe > * Win32 zip archive: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip > * Linux 64-bit archive (made on kubuntu): > http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz > > The linux binary is temporary. It was built on a 64-bit kubuntu and as > such might not be usable on other distributions. In the near future we > will provide more compatible binaries. In the mean time it might be > easier to compile Ares from Source. You can find instructions on how > to Build Ares here: http://code.google.com/p/ares/wiki/AresBuilding > > > After installation there are two executables: AresEd and Ares. > Pressing 'F1' in AresEd will bring up online help. > > Please let me know if you find any issues (that are not already listed > in the list of issues above). Also if you have questions on how to use > AresEd then feel free to ask me. > > I'd like to stress that AresEd is in heavy development. This is an > early version and it is likely that a lot will change in the future still. > > Additionally I'm looking for people who want to help develop on > AresEd. I think it is a very interesting project and there is lots of > opportunity for other people to help with development. > > Greetings, > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > Personal page: http://users.telenet.be/jorritTyberghein/ > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_nov > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected]?subject=unsubscribe ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. 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