[CsMain] Old static lod system
Jorrit Tyberghein <[email protected]> Mon, 31 Dec 2012 11:57:12 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CAA49VV+qxtExAcj+8Aban9eNtwz02SfCUwVF7b-POYdBwqtA9A__36049.9919196174$1356951484$gmane$org@mail.gmail.com> |
Hi all, I'm working on a new static lod system in CS that is a bit more lightweight then the current one which is based on hierarchical meshes and rather heavy and annoying to use. If this works well I would like to remove the old system. Is anyone using that? Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe