Re: [CsMain] [GSOC 2013] Video recording support
Alin Baciu <[email protected]> Sat, 27 Apr 2013 01:12:06 +0300
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hello again, I have submitted my proposal. Any suggestions are welcome. Cheers, Alin On 26/4/2013 17:10, Alin Baciu wrote: > Hello, > > My name is Alin Baciu and I'm a 4'th year student at the Technical > University of Cluj Napoca, Romania. > Some might remember me from GSOC 2011 where I implemented video decode > support. > > I'm considering the video recording support project for this year's GSOC. > > I'm still studying the sound system and figuring out how I could get > sound data from it, but I have a basic > flow for how video frames are to be recorded. I'm going to use theora. > > I'm thinking of using a render target FIFO queue. Basically, every few > frames (considering the recording is at 30FPS) > this will happen: > 1. The renderer picks a render target from the front of the queue > 2. If the target is clean (has been processed and turned into a video > frame) the process goes on > 2.1. If the target is dirty, that means there are no clean frames in > the queue and either a new one is created, > or frames will be skipped until there's one available > 3. The scene is rendered on the target, which is then rendered on a quad > 4. The blit buffer is queried using QueryBlitBuffer, target is marked > as dirty and is moved at the back of the queue. > Querying the blit buffer is important if we want an async recorder, > since sharing textures between threads is too complicated. > 5. A separate thread picks the first dirty target from the queue, > converts the data from the buffer to YUV and writes it to > a file. > 6. The processed target is marked as clean, so the renderer can use it. > > What do you think? > As far as I remember, it should be OK to share the buffer pointer > between threads. so this should work pretty well. > > Cheers, > Alin > -- > \------------------------/ > Alin Baciu > /------------------------\ > \------------------------/ > AwkwardGames <http://awkwardgames.wordpress.com/> > /------------------------\ > @Logomorph > \------------------------/ > > > ------------------------------------------------------------------------------ > Try New Relic Now & We'll Send You this Cool Shirt > New Relic is the only SaaS-based application performance monitoring service > that delivers powerful full stack analytics. Optimize and monitor your > browser, app, & servers with just a few lines of code. Try New Relic > and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected]?subject=unsubscribe ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe