Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.

Jim Sager <[email protected]> Fri, 3 May 2013 13:08:57 -0700 (PDT)
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
Jorrit,

I watched one of your youtube videos on Ares.  It looks pretty good.  I think I'm going to compile and play with Ares for a bit.  I'll poke around in it a bit and see what I can accomplish.  It couldn't hurt to make a map with it, and then see if I can get my game working with it.

Thanks everyone for advice, 

I can plan my next moves better,
Jim



________________________________
 From: Jorrit Tyberghein <[email protected]>
To: Jim Sager <[email protected]>; CS developers and users list <[email protected]> 
Sent: Friday, May 3, 2013 8:22 AM
Subject: Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
 


What maybe might be a better use of my time could be:
>I could make a Crystal Space 3d map editor where you can be inside the map while positioning objects, or raising/lowering the terrain.  Then I could deal with stick figure art, but have an open world to explore.
>

I can't help much on the art questions but getting a solid base working first is always a better way to possibly
attract artists.

About the editor. Isn't this what Ares is about? Or even cseditor. I would not try to reinvent the wheel since
we have now at least two active CS editors already. Ares is of course a bit special as it requires CEL and is
tied to a specific format but CSeditor should be usable and extensible.


Greetings,
-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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