Re: [CsMain] current state of exporters
[email protected] Tue, 04 Mar 2014 08:44:22 -0500
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
El 04/03/14 07:24, Jorrit Tyberghein escribi=F3: > The blender2crystal export is doing pretty good. On 3dsMax I'm not sure > what the current status is. > > Christian and Sueastside can probably tell more about blender2crystal > though. Are you thinking of helping with that for GSoC perhaps? Im too old to be considered student :) Im re-checking current state of all open source engines, CS is one of = the oldest projects and I cant ignore it. -- = Roger D. Vargas Your mobile phone has more computing power than all of NASA in 1969. NASA launched a man to the moon. We launch a bird into pigs. ---------------------------------------------------------------------------= --- Subversion Kills Productivity. Get off Subversion & Make the Move to Perfor= ce. With Perforce, you get hassle-free workflows. Merge that actually works. = Faster operations. Version large binaries. Built-in WAN optimization and t= he freedom to use Git, Perforce or both. Make the move to Perforce. http://pubads.g.doubleclick.net/gampad/clk?id=3D122218951&iu=3D/4140/ostg.c= lktrk _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=3Dun= subscribe